Pliny Game Lab
Game 1/60 FPS 60 Entities 0
Caldera Rumble

Sheet A-1 · General plan

The first encyclopedia,
rebuilt as games.

Start with ten short puzzles about words, paths, shapes, light and numbers. Then explore fifty simulations of volcanoes, bees, siege engines and stars, inspired by Pliny the Elder's Naturalis Historia. All 60 run in your browser, shelved in a Puzzle Arcade and 10 original pavilions.

Browse the index ↓
Games
60
Pavilions
10
Source
Naturalis Historia
Books
37
Runs on
Canvas 2D + Web Audio
Dependencies
0

Ground floor

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Sheet A-3 · Revisions

Marked up as it was built.

RevDateChange
A2026.09.15First five games, then nineteen, across ten pavilions.
B2026.09.16All fifty playable, with a first showcase, the Plinius Codex and pavilion soundscapes.
C2026.09.17Touch controls for the first pavilion and a simulator layout for phones.
D2026.09.19Vesuvius becomes a mission: evacuate Stabiae before the surge.
E2026.09.20Every game’s on-screen readouts sized for phones and high-density screens.
F2026.09.21Physics that holds at any frame rate; deeper play in seven games.
G2026.09.22This showcase, redrawn as a blueprint.
H2026.09.23Ten short puzzle games take the first ten shelves of the arcade.

Start with a word. Stay for the worlds.

Gaius Plinius Secundus, AD 23/24–79. Built with plain ES modules, Canvas 2D and Web Audio. Source on GitHub

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